Thursday, July 10, 2008

The Krafts for Kidz Blog Carnival is up

Kidzarama has just published the secondKrafts for Kidz carnival. She published my entry about our Ooey, gooey, messy, summer art camp.

I'm looking forward to showing Shira the video on how to make a silly rattle snake. I can see a fun playdate in our future.

I realize, while I was watching this video, that I have not introduced my kids to the joys of glue guns. They have been taught how to deal with knives and blades safely, but I haven't really taught them how to work safely with hot tools. I think the time is right to teach them how to use a glue gun.

I bought Shira a bottle of fabric glue a few months back that turned her into a crafting terror. She is forever cutting up fabric and making things with her bottle of glue. Her latest exploits involved making "moccasins" for her dress up costume.

She's enamored with repurposing. The skirt is a hand me down she was given, the top comes from a knight's costume and the moccasins were made from a cut up baby blanket.

I noticed the other day that our craft cabinets now hold old pajamas that she's outgrown. She cuts them up and uses them in her crafts.

Shira's has an interesting method of dividing the year. The highlights of her year are Purim and Halloween because those are the two holidays that give her free reign to design dress up costumes. She's been making Halloween costumes ever since she finished with her Purim costume.

This child needs a sewing machine and a glue gun.


LB said...

Fabric, paper, glue, scissors, markers, and paint. Does it get any better (or messier) than that?

I got my daughter a sewing machine for Christmas. We bought a pattern, had lessons on laying it out, pinning, cutting, and sewing. Even the lovely real finished products can't yet match the joy of the fabric, paper, glue, scissors, markers, and paint freestyle creations.

Shez said...

I think you might be right about the joy of freestyle creating. I think that when you have a pattern and sewing machine, you feel you have to create perfect, or close to perfect items. the other way allows trial and error and fun.